
Lineage 2: Revolution
Netmarble
- 3.8
- 23.00K Reviews
- 10.00M
- Downloads
- Free
- Price
Screenshots








Lineage 2: Revolution Pros and Cons
Pros
- Large, active community makes finding parties and guilds easy.
- Frequent events provide extra rewards and reasons to keep playing.
- Auto-battle helps progress when you have limited time.
- Multiple classes offer varied combat styles and team roles.
- Cross-server features create a lively, competitive environment.
Cons
- Heavy reliance on in-app purchases can limit competitive progress.
- The game requires substantial storage space and frequent updates.
- Auto-play reduces the need for hands-on combat in many activities.
- Progression systems may feel overwhelming for new players.
- Battery drain and device heating can occur during longer sessions.
Analysis by All-app
Some mobile RPGs are easy to understand in a few minutes but difficult to judge fairly. Lineage 2: Revolution sits in that awkwardly interesting space: it looks like a straightforward fantasy adventure, yet the best experience comes from deciding how much time, attention, and money you want to give it. I found it most appealing when I treated it as a long-term character project rather than a game to finish in one sitting.
Developed by Netmarble, this free role-playing game brings the Lineage name to Android and iOS with a large-scale presentation and a strong focus on progression. It is rated Teen, and its mature fantasy atmosphere, combat, and spending options are worth keeping in mind before installing it. The game has been available since November 14, 2017, so it is not a new experiment; it is an established mobile RPG with a substantial audience.
Its store summary, “Join the revolution!”, gives the right general mood but not the practical question I think matters more: will you enjoy making repeated decisions about upgrades, equipment, resources, and daily progress? My answer is yes if you like watching a character grow over weeks, but much less enthusiastically if you want a compact adventure with a clear ending.
How the game asks you to choose your path
The first important decision is not which fantasy character looks coolest. It is deciding whether you want to play actively, let the game handle routine actions, or move between both styles. That choice affects how satisfying the whole experience feels. When I paid attention to battles and progression, the world felt more involving. When I relied on convenience, progress was easier to maintain but less memorable.
That balance is central to this type of mobile RPG. Long sessions can make the combat and character-building feel rewarding, while shorter visits are better for checking progress, collecting rewards, and preparing the next improvement. I would not recommend approaching it with the expectation that every minute will demand the same level of concentration. Its appeal comes from alternating between active play and planned maintenance.
The game is also more enjoyable when I set a small objective before opening it. For example, I might decide to improve one piece of equipment, clear a particular task, or prepare my character for a harder encounter. Without a target, the number of menus and upgrade possibilities can make the session feel like administrative work. With one, the same systems become a useful checklist.
A practical tip is to avoid spending every resource as soon as it appears. Early upgrades are tempting because they produce an immediate visible improvement, but saving materials for a more meaningful bottleneck can make later progress smoother. I found that a little patience mattered more than constantly tapping the newest upgrade button.
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Progression feels best when you plan ahead
Character development is the reason to stay with this game. Each improvement gives a clear sense that the account is moving forward, but the strongest results come from thinking beyond the next battle. If I improved everything evenly, my character became broadly capable but not especially prepared for a specific challenge. Concentrating on a sensible priority made the same resources feel more valuable.
This creates a useful trade-off between immediate power and future flexibility. A quick upgrade can help today, while a slower investment may support several later activities. New players should resist copying every recommendation they see from other players without understanding its purpose. A build that suits someone who plays frequently may be wasteful for a person who only checks in during short breaks.
That is one of the less obvious strengths of the game: it rewards personal planning even when the basic controls are approachable. I could play casually, but I could also ask more serious questions about where my next resources should go, which improvement would remove a weakness, and whether I was building for general progress or a particular challenge.
The downside is that this planning can become tiring. Mobile RPGs often turn growth into a series of small obligations, and this one can feel that way when several systems compete for attention. If you dislike comparing upgrades or revisiting menus, the long-term structure may seem like friction rather than depth.
Where risk and reward actually meet
The most satisfying decisions happen when I have to choose between guaranteed progress and a more ambitious attempt. Safe improvements keep the account moving, but they do not always solve the problem in front of me. A riskier push can open a better route, although failure may cost time, resources, or momentum.
I recommend treating difficult content as a test of preparation rather than something to force immediately. Before trying again, I would look at whether the issue was insufficient power, poor equipment priorities, or simply an unsuitable approach. Repeating the same attempt without changing anything is rarely a good use of time. The game becomes more strategic when each failure provides a reason to adjust.
Spending introduces another layer of risk. The game is free to download, but its in-app purchases range from $0.99 to $209.99 per item. That wide range means I would set a personal limit before getting invested. The danger is not only a single purchase; it is the gradual feeling that a small shortcut is harmless, followed by another shortcut when progress slows.
For that reason, I see purchases as convenience rather than a substitute for understanding the progression systems. A player who enjoys planning should be able to get more satisfaction from making better decisions than from simply removing every obstacle. If you know that limited-time offers or faster progress are difficult for you to ignore, playing without a firm budget may be uncomfortable.
The Teen rating also matters in a practical way. Parents should consider both the fantasy combat and the presence of optional purchases. I would not hand the game to a younger player without discussing spending rules first. The rating is not a minor label here because the social and financial parts of a long-running RPG can shape the experience as much as the battles do.
Adapting instead of repeating the same routine
I enjoyed the game more once I stopped treating my first plan as permanent. A character may feel effective during ordinary encounters and then expose a weakness when the opposition becomes more demanding. That moment is where adaptation matters. Rather than assuming that one comfortable setup will solve everything, I would use setbacks to identify what needed attention.
This does not mean changing everything after every disappointing result. Constantly rebuilding can waste resources and make progress feel directionless. A better approach is to change one meaningful variable at a time: improve a weak area, alter the order of upgrades, or prepare more carefully before returning. That makes it easier to tell which decision actually helped.
Another useful habit is separating “I am underpowered” from “I am unprepared.” Those are not always the same problem. If progress stops, I would first check whether my equipment and character development match the challenge instead of immediately assuming that the answer is more spending. This mindset keeps the game’s strategic layer alive and avoids turning every wall into a shopping decision.
For an everyday scenario, imagine playing during a commute or a lunch break. You may have only a few minutes, so beginning a demanding objective is a poor choice if you cannot finish your preparation. I would use that session to review progress, claim available rewards, organize the next upgrade, and leave the more focused attempt for a time when interruptions are less likely. That simple separation makes the game feel less stressful.
Players who enjoy social coordination may find another reason to adapt. A long-term RPG is rarely only about one character’s strength; it also asks whether your schedule and goals fit the people around you. If you prefer complete independence, that can be a limitation. If you enjoy shared objectives, planning around others can give routine progression a stronger purpose.
What becomes more interesting over time
The game’s depth does not arrive from one complicated rule. It develops through the interaction between character growth, resource choices, challenge preparation, and the amount of time I am willing to invest. At first, the main pleasure is seeing the character become stronger. Later, the more interesting question is whether that strength is being developed efficiently.
That change in perspective is important. Beginners can focus on learning the basic rhythm without worrying about perfect optimization. More experienced players can start looking for waste: resources spent on low-impact improvements, upgrades made without a clear goal, or sessions opened without a plan. I found that this gradual shift gave the game more staying power than its first hours suggested.
Still, depth over time is not the same as constant variety. Some players will see the repeated progression loop as comforting, while others will see it as repetitive. If you want a role-playing game built around a tightly authored story and a short, polished campaign, a premium single-player RPG may be a better choice. Lineage 2: Revolution is more suitable for someone who likes an ongoing account that keeps asking for attention.
The current version is 1.62.10, and the game requires Android 7.0 or later. Those details are useful when deciding whether an older phone or tablet is suitable. I would also leave enough storage and battery headroom for a large, visually ambitious mobile RPG rather than assuming that any device running the required operating system will deliver an equally comfortable experience.
The scale has a cost beyond hardware. A game designed to keep a character developing over a long period can make you feel behind if you compare your progress with players who spend more time or money. My advice is to judge your account against your own previous session. That keeps the experience focused on improvement instead of turning every gap into pressure.
Who should play it, and who should skip it
I think this is a good fit for players who enjoy fantasy combat, visible character growth, and the satisfaction of preparing for a challenge. It also suits people who like checking in regularly and making small improvements. You do not need to approach every session as a major event; the game can fit around a routine if you are comfortable with gradual progress.
It is less suitable for someone who wants a fully self-contained adventure, dislikes optional spending in free-to-play games, or becomes frustrated by repeated resource management. Players looking for precise, action-heavy combat may also prefer a game where manual control is the main attraction rather than one where progression planning carries so much weight.
Compared with a traditional console-style role-playing game, this is a more persistent and maintenance-oriented experience. Compared with a small casual RPG, it asks for more commitment and offers more room to plan. Compared with a competitive online game built around short matches, its rewards are slower and more cumulative. Those alternatives are better choices if you want a clear finish line, quick rounds, or a purchase model without recurring temptation.
The audience size suggests that the game has broad reach: it has passed ten million installs, with an average rating of 3.8 from around two hundred fifty thousand ratings and about twenty-three thousand written reviews. I would read that as evidence of a substantial, mixed audience rather than a guarantee that everyone will enjoy it. The same long-term systems that attract dedicated players can put off people who want immediate variety.
My strategy verdict after living with the loop
My recommendation is conditional but positive. I would suggest trying it if you want a free fantasy RPG that gives you a continuing character project and enough progression choices to reward planning. Start slowly, decide what kind of player you want to be, and avoid treating every obstacle as something that must be solved immediately.
The smartest way to approach it is to create boundaries before the game creates habits for you. Choose how often you want to play, decide whether you will spend, and keep a short list of goals for each session. That turns a potentially overwhelming collection of tasks into a manageable routine. It also makes it easier to notice whether you are genuinely enjoying the game or merely reacting to notifications and unfinished objectives.
I would skip it if your ideal RPG is a focused story with no recurring upkeep. I would also look elsewhere if you want every battle to depend on rapid manual skill. But if the idea of gradually strengthening a character, adjusting your plan after setbacks, and making careful choices with limited resources sounds appealing, this remains a worthwhile mobile role-playing game to explore.
In the end, the best part is not simply becoming stronger. It is deciding what “strong enough” means for the way you play. That personal limit is what separates satisfying progression from an endless obligation. Approach the game with a plan, keep spending under control, and give its long horizon a fair chance; under those conditions, Netmarble’s long-running RPG has more strategic value than its simple store description suggests.
Frequently Asked Questions
What is Lineage 2: Revolution?
Lineage 2: Revolution is a massively multiplayer online role-playing game for Android and iOS based on the Lineage series. It features real-time combat, character progression, quests, dungeons, open-world exploration, guild activities, and large-scale player-versus-player battles. The game is designed for online play and combines traditional MMORPG systems with controls and menus adapted for mobile devices.
Is Lineage 2: Revolution free to download and play?
Yes, Lineage 2: Revolution can generally be downloaded and played for free, although availability may depend on your country and device. The game includes optional in-app purchases for items, upgrades, resources, and other conveniences. Progress is possible without spending money, but free players may need more time and patience, particularly when competing in advanced content or against players who invest heavily.
Does Lineage 2: Revolution require an internet connection?
Yes, a stable internet connection is required because Lineage 2: Revolution is an online MMORPG. Most of the important features, including quests, multiplayer combat, guild activities, events, and character synchronization, depend on communication with the game servers. Wi-Fi is recommended for longer sessions, especially when downloading updates or playing large battles, since mobile data usage can become significant.
Can I play Lineage 2: Revolution with friends?
Yes, playing with other people is one of the main attractions of Lineage 2: Revolution. You can join or create a clan, communicate with other players, participate in party-based activities, and compete in large-scale battles. Cooperative content becomes increasingly valuable as your character develops, although some early quests and routine activities can also be completed alone.
Is Lineage 2: Revolution suitable for every mobile device?
Not necessarily. Lineage 2: Revolution is a visually detailed MMORPG and may require a relatively modern Android or iOS device with sufficient storage, memory, and processing power. Older phones and tablets may experience long loading times, reduced graphics quality, overheating, or performance drops during crowded battles. Before downloading, check the current store requirements and ensure you have enough free space for the initial installation and future updates.










